Sleepwalker (none): The half-awake, humans whose souls resist the Sleeping Curse, able to safely witness and somewhat support the casting of supernal sorcery. Proximus (none): Sleepwalkers whose often hereditary natures graze the edge of supernal truth, granting them a limited spellcasting ability. Wild Child (Primal Urge): Bestial maniacs driven by an uncontrollable spirit of vice.
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Shapechanger (Primal Urge): The various foreign shapechanging masses encountered in the War Against the Pure.Ĭursed (none): Werewolves without a spiritual connection, cursed to lose their human selves and hunger for flesh. Prone to experience the First Change and become full-natured Uratha. Wolf-Blooded (none): Those touched by the moon's mad blessing, who show Tells that reflect shards of the Uratha nature. Uratha (Primal Urge): The titular werewolves. Ghoul (Faint Blood Potency): Living humans contaminated with Kindred Vitae, who require regular infusions to maintain their condition.Ĭihuateteo (Faint Blood Potency): Breath-stealing immortals lured into the service of fierce gods.
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Revenant (Faint Blood Potency): A thinner-blooded subcategory of Kindred, which can thicken into the full Kindred condition. Kindred (Blood Potency): The titular vampires. Purified (Chi): The result of a complicated ritual that permits the Purified to rise in the Shadow Realm and return to their material body.Įxtraordinary Mortal (none): Not a supernatural being so much as a cinematic interpretation of especially skilled daredevils.įantasy Peoples (none): Atlanteans, dhampir and wargaz from the fantasy setting in Mirrors, humanlike but set apart.ĭark Hero (Arete): Extraordinary mortals exaggerated to larger-than-life glory, capable of superhuman feats through sheer mastery.Īlien Peoples (none): A system for creating members of different kinds of non-human intelligent species in the Infinite Macabre. Possessed (Vice/Virtue): Humans inhabited by malicious demons from the Inferno, or mysterious empyrean messengers.īody thief (none): Those who cheat death by stealing entire lives. Siten uzu (Synthesis): A shapechanging variant fusion of spirit and human, similar to the Claimed.įeral (Feral Heart): Changing Breeds isn't a very good book. Skinthief (Faint Primal Urge): Humans who have reshaped themselves body and soul to draw upon the power of spirits and beasts. Thaumaturge (none): Ordinary humans who have learned an efficacious sorcerous tradition. "Faint" Supernatural Tolerance means the character is treated as if they have the trait and its benefits, but frozen static and in a limited form of some kind.
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Each character type is followed in parentheses by their Supernatural Tolerance trait, or (none) if they have no such trait. I'll stick to character types intended to be feasible as player characters (this is a huge YMMV), and omit some spoiled types from second edition material I don't know enough about, as well as some character types that don't differ much from a human character given access to specific supernatural Merits, or that are really subsets or variants of another character type.